Manor Lords Building & Production Reference

Updated for Manor Lords v0.8.048

80 buildings · 29 production recipes — footprints, costs, coverage and inputs/outputs.

A complete, version-stamped reference for Manor Lords builders, guide writers and wiki editors: every building’s footprint, build cost and coverage radius, followed by the full production-chain recipe list. The numbers are community-extracted straight from the game files (v0.8.048) — free to read, cite and link.

Building stats

Residential

BuildingFootprint (m)CoverageNeeds roadBuild cost
Burgage Plot (Level 1)9 × 9Yes2 Timber
Burgage Plot (Level 2)7 × 7Yes
Burgage Plot (Level 3)7 × 7Yes
Corpse Pit23 × 2315 m

Market

BuildingFootprint (m)CoverageNeeds roadBuild cost
Common Goods Stall3.5 × 2.580 m (market)Yes
Firewood Stall3.5 × 2.580 m (market)Yes
Food Stall3.5 × 2.580 m (market)Yes
Marketplace12 × 16Yes

Farming

BuildingFootprint (m)CoverageNeeds roadBuild cost
Communal Oven10 × 10Yes2 Timber, 4 Planks, 10 Rubble Stone
Farmhouse25 × 19Yes3 Timber
Field5 × 10
Pasture25 × 10
Sheep Farm18 × 12.5Yes2 Timber

Gathering

BuildingFootprint (m)CoverageNeeds roadBuild cost
Apiary10 × 10Yes4 Planks
Barn11 × 6Yes4 Planks
Butcher's shop7 × 5Yes5 Planks
Cart park25 × 25Yes15 Planks
Cobbler4 × 7Yes
Deep Mine23 × 23Yes
Fisherman’s Hut10 × 15Yes2 Timber
Fishing Pond85 × 95
Forager Hut18 × 12Yes1 Timber
Forester's Hut14 × 8Yes2 Timber
Garrison Tower7 × 7Yes10 Timber, 15 Planks, 10 Rubble Stone
Gatehouse2.3 × 2.3Yes2 Timber
Hunting Camp11 × 11
Larder7 × 7Yes2 Timber
Large Storehouse12 × 15Yes
Large Tavern19 × 21Yes
Logging Camp23 × 23Yes2 Timber
Manor gate lv23.7 × 3.7Yes2 Timber, 10 Dressed Stone, 5 Mortar
Manor gate lv35 × 5Yes2 Timber, 5 Planks
Manor keep lv27 × 7Yes2 Timber, 15 Planks, 10 Dressed Stone, 5 Mortar
Manor keep lv37 × 7Yes10 Timber
Manor outertower lv23.5 × 3.54 Timber, 20 Dressed Stone, 10 Mortar
Manor palace lv210 × 7.5Yes5 Timber, 20 Planks, 15 Dressed Stone
Manor palace lv312 × 11Yes10 Timber
Militia training camp19 × 19Yes10 Planks
Mining Pit23 × 234 Planks
Outer Tower3.5 × 3.510 Timber, 5 Rubble Stone
Quarry23 × 232 Timber, 6 Planks
Rally Point15 × 15Yes
Roadpost35 × 35
Sawpit10 × 8Yes2 Timber
Small Townhouse7 × 7Yes
Stone gatherer camp10 × 10Yes1 Timber
Tailor's Workshop12 × 12Yes
Tax Office8 × 7Yes4 Timber
Training camp10 × 10Yes
Woodcutter's Lodge12 × 12Yes1 Timber
Wooden Bridge7 × 7Yes5 Planks
Workshop10 × 9Yes5 Planks

Industry

BuildingFootprint (m)CoverageNeeds roadBuild cost
Bloomery13 × 1335 m1 Timber, 6 Planks
Charcoal Kiln22 × 22Yes2 Timber
Clay Furnace12.5 × 16Yes1 Timber, 6 Planks, 8 Rubble Stone
Lime Kiln16 × 16Yes1 Timber, 6 Planks, 8 Rubble Stone
Malthouse13 × 19Yes2 Timber, 6 Planks, 12 Rubble Stone
Smithy14 × 14Yes1 Timber, 4 Planks
Stonemason's Station10 × 10Yes8 Planks
Tannery12 × 12Yes2 Timber, 6 Planks
Weaver's Workshop10 × 15Yes4 Timber

Production

BuildingFootprint (m)CoverageNeeds roadBuild cost
Windmill20 × 2040 m (efficiency)Yes2 Timber, 8 Planks

Storage & Logistics

BuildingFootprint (m)CoverageNeeds roadBuild cost
Construction Yard12 × 15Yes2 Timber
Granary14 × 12Yes2 Timber, 10 Rubble Stone
Hitching Post8 × 8Yes
Large Granary14 × 12Yes
Livestock Trading Post15 × 18Yes2 Timber
Pack Station7 × 8Yes1 Timber
Small Stable8 × 8Yes
Storehouse12 × 15Yes2 Timber
Trading Post19 × 16.5Yes4 Timber

Civic

BuildingFootprint (m)CoverageNeeds roadBuild cost
Small Stone Church26 × 26Yes
Small Tavern19 × 21Yes3 Timber, 4 Planks
Stone Well6.5 × 6.580 m (well)Yes
Well6.5 × 6.580 m (well)Yes1 Timber
Wooden Church26 × 26Yes5 Timber, 20 Planks, 10 Rubble Stone

Military

BuildingFootprint (m)CoverageNeeds roadBuild cost
Archery range17 × 9Yes5 Timber
Manor10 × 7.5Yes5 Timber, 20 Planks, 15 Rubble Stone
Siege Camp12 × 12

Cosmetic

BuildingFootprint (m)CoverageNeeds roadBuild cost
Shrine4 × 4

Production chains

What each production building consumes and produces. Input-to-output ratios come straight from the game data; absolute amounts are raw game values whose time period isn’t independently verified, so treat throughput as guidance.

BuildingConsumesProduces
Apiary— (raw producer)100× Honey, 100× Wax
Barn400× Wheat Sheaves400× Wheat Grain
Bloomery100× Iron ore, 1× Firewood100× Iron Slab
Charcoal Kiln70× Firewood150× Charcoal
Clay Furnace500× Clay, 3× Firewood500× Rooftiles
Cobbler50× Leather50× Shoes
Communal Oven100× Wheat Flour, 15× Firewood, 100× Rye Grain200× Wheat Bread, 100× Rye Bread
Deep Mine— (raw producer)100× Iron ore, 100× Salt, 100× Clay
Farmhouse500× Wheat Sheaves
Fisherman’s Hut— (raw producer)100× Carp, 100× Eel
Forager Hut— (raw producer)100× Berries, 100× Mushrooms
Hunting Camp— (raw producer)100× Small Game, 100× Pelts
Large Tavern100× Ale
Lime Kiln500× Rubble Stone, 3× Firewood500× Mortar
Logging Camp— (raw producer)100× Timber
Malthouse100× Barley, 50× Firewood100× Malt
Mining Pit— (raw producer)500× Iron ore, 500× Salt, 500× Clay
Quarry— (raw producer)500× Rubble Stone, 500× Rough Stone
Sawpit15× Timber75× Planks
Sheep Farm— (raw producer)100× Wool
Small Tavern100× Ale
Smithy1× Firewood, 100× Iron Slab100× Tools
Stone gatherer camp— (raw producer)100× Rubble Stone
Stonemason's Station100× Rough Stone100× Dressed Stone
Tannery100× Hides100× Leather
Weaver's Workshop100× Flax, 100× Wool100× Linen, 100× Yarn
Windmill500× Wheat Grain, 500× Rye Grain200× Wheat Flour, 200× Rye Flour
Woodcutter's Lodge100× Log Piece100× Firewood
Workshop100× Timber100× Wooden Parts

Cite this reference

Writing a guide or maintaining a wiki? You’re welcome to use these numbers — a credit and a link back help others find the live, patch-updated version:

Plain text:Manor Lords building & production data, City Builder Tools (https://citybuilder.tools/tools/manor-lords/building-reference), extracted from Manor Lords game files v0.8.048 via Psiae's ManorLordsConsoleCommandsMod.
HTML:<a href="https://citybuilder.tools/tools/manor-lords/building-reference">Manor Lords Building & Production Reference</a> — City Builder Tools (game files v0.8.048).

About this Manor Lords reference

Most Manor Lords questions — “how much does a Bloomery cost?”, “what footprint does the marketplace take?”, “what does the Smithy need?” — come down to a handful of numbers buried in the game files. This page surfaces all of them in one place: building footprints, build costs, coverage radii for wells and market stalls, and the complete production recipe list. It’s a static reference, so it loads fast and reads fine on a phone — and it updates when the game patches.

How to read the tables

Footprint is the building’s width × height in metres — the space it occupies on the freeform map. Coverage is the service radius for the few buildings that project one: wells and market stalls both carry an 80 m value. Build cost lists the materials (timber, planks, stone, mortar) needed to raise it. In the production-chain table, consumes is what a building takes in each cycle and produces is what it puts out.

Where the data comes from

Every value is community-extracted from the Manor Lords game files (v0.8.048) via Psiae’s console-commands mod, the same canonical dataset that powers the Layout Planner and Production Chain Visualizer. Some mechanics — market distribution especially — are throughput-based in game rather than the flat values shown here, so use the radii and amounts as strong guidance rather than exact in-engine rules. This is a fan-made reference, not affiliated with Slavic Magic or Hooded Horse.