A complete, version-stamped reference for Manor Lords builders, guide writers and wiki editors: every building’s footprint, build cost and coverage radius, followed by the full production-chain recipe list. The numbers are community-extracted straight from the game files (v0.8.048) — free to read, cite and link.
Building stats
Residential
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Burgage Plot (Level 1) | 9 × 9 | — | Yes | 2 Timber |
| Burgage Plot (Level 2) | 7 × 7 | — | Yes | — |
| Burgage Plot (Level 3) | 7 × 7 | — | Yes | — |
| Corpse Pit | 23 × 23 | 15 m | — | — |
Market
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Common Goods Stall | 3.5 × 2.5 | 80 m (market) | Yes | — |
| Firewood Stall | 3.5 × 2.5 | 80 m (market) | Yes | — |
| Food Stall | 3.5 × 2.5 | 80 m (market) | Yes | — |
| Marketplace | 12 × 16 | — | Yes | — |
Farming
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Communal Oven | 10 × 10 | — | Yes | 2 Timber, 4 Planks, 10 Rubble Stone |
| Farmhouse | 25 × 19 | — | Yes | 3 Timber |
| Field | 5 × 10 | — | — | — |
| Pasture | 25 × 10 | — | — | — |
| Sheep Farm | 18 × 12.5 | — | Yes | 2 Timber |
Gathering
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Apiary | 10 × 10 | — | Yes | 4 Planks |
| Barn | 11 × 6 | — | Yes | 4 Planks |
| Butcher's shop | 7 × 5 | — | Yes | 5 Planks |
| Cart park | 25 × 25 | — | Yes | 15 Planks |
| Cobbler | 4 × 7 | — | Yes | — |
| Deep Mine | 23 × 23 | — | Yes | — |
| Fisherman’s Hut | 10 × 15 | — | Yes | 2 Timber |
| Fishing Pond | 85 × 95 | — | — | — |
| Forager Hut | 18 × 12 | — | Yes | 1 Timber |
| Forester's Hut | 14 × 8 | — | Yes | 2 Timber |
| Garrison Tower | 7 × 7 | — | Yes | 10 Timber, 15 Planks, 10 Rubble Stone |
| Gatehouse | 2.3 × 2.3 | — | Yes | 2 Timber |
| Hunting Camp | 11 × 11 | — | — | — |
| Larder | 7 × 7 | — | Yes | 2 Timber |
| Large Storehouse | 12 × 15 | — | Yes | — |
| Large Tavern | 19 × 21 | — | Yes | — |
| Logging Camp | 23 × 23 | — | Yes | 2 Timber |
| Manor gate lv2 | 3.7 × 3.7 | — | Yes | 2 Timber, 10 Dressed Stone, 5 Mortar |
| Manor gate lv3 | 5 × 5 | — | Yes | 2 Timber, 5 Planks |
| Manor keep lv2 | 7 × 7 | — | Yes | 2 Timber, 15 Planks, 10 Dressed Stone, 5 Mortar |
| Manor keep lv3 | 7 × 7 | — | Yes | 10 Timber |
| Manor outertower lv2 | 3.5 × 3.5 | — | — | 4 Timber, 20 Dressed Stone, 10 Mortar |
| Manor palace lv2 | 10 × 7.5 | — | Yes | 5 Timber, 20 Planks, 15 Dressed Stone |
| Manor palace lv3 | 12 × 11 | — | Yes | 10 Timber |
| Militia training camp | 19 × 19 | — | Yes | 10 Planks |
| Mining Pit | 23 × 23 | — | — | 4 Planks |
| Outer Tower | 3.5 × 3.5 | — | — | 10 Timber, 5 Rubble Stone |
| Quarry | 23 × 23 | — | — | 2 Timber, 6 Planks |
| Rally Point | 15 × 15 | — | Yes | — |
| Roadpost | 35 × 35 | — | — | — |
| Sawpit | 10 × 8 | — | Yes | 2 Timber |
| Small Townhouse | 7 × 7 | — | Yes | — |
| Stone gatherer camp | 10 × 10 | — | Yes | 1 Timber |
| Tailor's Workshop | 12 × 12 | — | Yes | — |
| Tax Office | 8 × 7 | — | Yes | 4 Timber |
| Training camp | 10 × 10 | — | Yes | — |
| Woodcutter's Lodge | 12 × 12 | — | Yes | 1 Timber |
| Wooden Bridge | 7 × 7 | — | Yes | 5 Planks |
| Workshop | 10 × 9 | — | Yes | 5 Planks |
Industry
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Bloomery | 13 × 13 | 35 m | — | 1 Timber, 6 Planks |
| Charcoal Kiln | 22 × 22 | — | Yes | 2 Timber |
| Clay Furnace | 12.5 × 16 | — | Yes | 1 Timber, 6 Planks, 8 Rubble Stone |
| Lime Kiln | 16 × 16 | — | Yes | 1 Timber, 6 Planks, 8 Rubble Stone |
| Malthouse | 13 × 19 | — | Yes | 2 Timber, 6 Planks, 12 Rubble Stone |
| Smithy | 14 × 14 | — | Yes | 1 Timber, 4 Planks |
| Stonemason's Station | 10 × 10 | — | Yes | 8 Planks |
| Tannery | 12 × 12 | — | Yes | 2 Timber, 6 Planks |
| Weaver's Workshop | 10 × 15 | — | Yes | 4 Timber |
Production
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Windmill | 20 × 20 | 40 m (efficiency) | Yes | 2 Timber, 8 Planks |
Storage & Logistics
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Construction Yard | 12 × 15 | — | Yes | 2 Timber |
| Granary | 14 × 12 | — | Yes | 2 Timber, 10 Rubble Stone |
| Hitching Post | 8 × 8 | — | Yes | — |
| Large Granary | 14 × 12 | — | Yes | — |
| Livestock Trading Post | 15 × 18 | — | Yes | 2 Timber |
| Pack Station | 7 × 8 | — | Yes | 1 Timber |
| Small Stable | 8 × 8 | — | Yes | — |
| Storehouse | 12 × 15 | — | Yes | 2 Timber |
| Trading Post | 19 × 16.5 | — | Yes | 4 Timber |
Civic
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Small Stone Church | 26 × 26 | — | Yes | — |
| Small Tavern | 19 × 21 | — | Yes | 3 Timber, 4 Planks |
| Stone Well | 6.5 × 6.5 | 80 m (well) | Yes | — |
| Well | 6.5 × 6.5 | 80 m (well) | Yes | 1 Timber |
| Wooden Church | 26 × 26 | — | Yes | 5 Timber, 20 Planks, 10 Rubble Stone |
Military
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Archery range | 17 × 9 | — | Yes | 5 Timber |
| Manor | 10 × 7.5 | — | Yes | 5 Timber, 20 Planks, 15 Rubble Stone |
| Siege Camp | 12 × 12 | — | — | — |
Cosmetic
| Building | Footprint (m) | Coverage | Needs road | Build cost |
|---|
| Shrine | 4 × 4 | — | — | — |
Production chains
What each production building consumes and produces. Input-to-output ratios come straight from the game data; absolute amounts are raw game values whose time period isn’t independently verified, so treat throughput as guidance.
| Building | Consumes | Produces |
|---|
| Apiary | — (raw producer) | 100× Honey, 100× Wax |
| Barn | 400× Wheat Sheaves | 400× Wheat Grain |
| Bloomery | 100× Iron ore, 1× Firewood | 100× Iron Slab |
| Charcoal Kiln | 70× Firewood | 150× Charcoal |
| Clay Furnace | 500× Clay, 3× Firewood | 500× Rooftiles |
| Cobbler | 50× Leather | 50× Shoes |
| Communal Oven | 100× Wheat Flour, 15× Firewood, 100× Rye Grain | 200× Wheat Bread, 100× Rye Bread |
| Deep Mine | — (raw producer) | 100× Iron ore, 100× Salt, 100× Clay |
| Farmhouse | 500× Wheat Sheaves | |
| Fisherman’s Hut | — (raw producer) | 100× Carp, 100× Eel |
| Forager Hut | — (raw producer) | 100× Berries, 100× Mushrooms |
| Hunting Camp | — (raw producer) | 100× Small Game, 100× Pelts |
| Large Tavern | 100× Ale | |
| Lime Kiln | 500× Rubble Stone, 3× Firewood | 500× Mortar |
| Logging Camp | — (raw producer) | 100× Timber |
| Malthouse | 100× Barley, 50× Firewood | 100× Malt |
| Mining Pit | — (raw producer) | 500× Iron ore, 500× Salt, 500× Clay |
| Quarry | — (raw producer) | 500× Rubble Stone, 500× Rough Stone |
| Sawpit | 15× Timber | 75× Planks |
| Sheep Farm | — (raw producer) | 100× Wool |
| Small Tavern | 100× Ale | |
| Smithy | 1× Firewood, 100× Iron Slab | 100× Tools |
| Stone gatherer camp | — (raw producer) | 100× Rubble Stone |
| Stonemason's Station | 100× Rough Stone | 100× Dressed Stone |
| Tannery | 100× Hides | 100× Leather |
| Weaver's Workshop | 100× Flax, 100× Wool | 100× Linen, 100× Yarn |
| Windmill | 500× Wheat Grain, 500× Rye Grain | 200× Wheat Flour, 200× Rye Flour |
| Woodcutter's Lodge | 100× Log Piece | 100× Firewood |
| Workshop | 100× Timber | 100× Wooden Parts |
Cite this reference
Writing a guide or maintaining a wiki? You’re welcome to use these numbers — a credit and a link back help others find the live, patch-updated version:
Plain text:Manor Lords building & production data, City Builder Tools (https://citybuilder.tools/tools/manor-lords/building-reference), extracted from Manor Lords game files v0.8.048 via Psiae's ManorLordsConsoleCommandsMod.
HTML:<a href="https://citybuilder.tools/tools/manor-lords/building-reference">Manor Lords Building & Production Reference</a> — City Builder Tools (game files v0.8.048).
About this Manor Lords reference
Most Manor Lords questions — “how much does a Bloomery cost?”, “what footprint does the marketplace take?”, “what does the Smithy need?” — come down to a handful of numbers buried in the game files. This page surfaces all of them in one place: building footprints, build costs, coverage radii for wells and market stalls, and the complete production recipe list. It’s a static reference, so it loads fast and reads fine on a phone — and it updates when the game patches.
How to read the tables
Footprint is the building’s width × height in metres — the space it occupies on the freeform map. Coverage is the service radius for the few buildings that project one: wells and market stalls both carry an 80 m value. Build cost lists the materials (timber, planks, stone, mortar) needed to raise it. In the production-chain table, consumes is what a building takes in each cycle and produces is what it puts out.
Where the data comes from
Every value is community-extracted from the Manor Lords game files (v0.8.048) via Psiae’s console-commands mod, the same canonical dataset that powers the Layout Planner and Production Chain Visualizer. Some mechanics — market distribution especially — are throughput-based in game rather than the flat values shown here, so use the radii and amounts as strong guidance rather than exact in-engine rules. This is a fan-made reference, not affiliated with Slavic Magic or Hooded Horse.