Plan a Going Medieval floor blueprint before you build
Going Medieval is a vertical, voxel colony sim — you build across up to 16 Z-levels, from cold cellars to walled battlements. That makes a single flat plan misleading if you sell it as “your whole base,” so this layout planner is honest about what it is: a single-level floor blueprint. Pick a level label (Cellar, Ground, Upper or Battlements), drop furniture, workstations and zones onto the tile grid, and sketch that floor before you commit stone and labour in-game.
How room layout works in Going Medieval
Unlike games where you paint a room directly, Going Medieval recognises a room from its enclosure plus its contents. Wall off a space, put the right furniture inside, and the game labels it a Bedroom, Workshop, Kitchen, Library or Great Hall — each with its own bonuses. That contents-based system is opaque, which is exactly why the planner ships a room-requirement validator.
The room-requirement validator
Click the items that belong to a room, press Assign, then choose a room type. The validator counts what you assigned and shows pass/fail against the documented requirements: one bed for a Bedroom (and no workstations), a craft station plus two Wall Tool Shelves for a +20% Workshop, a Stove plus two Wall Pottery Shelves and a Butchering Table for a +20% Kitchen, two Wall Bookshelves and a Research Table for a Library, or a big table, six seats, eight wall decorations and four torches for a Great Hall. Because a flat plan can’t verify true enclosure or exact tile area, those thresholds (such as a Great Hall’s 50-tile minimum, or a Bedroom’s cramped-under-17 / spacious-61+ free-tile bands) are surfaced as notes for you to confirm in-game.
Zones, workstations and support beams
Fixed-footprint items (beds, tables, the woodwork, stonemason, forge, sewing, smelting, kiln, stove, butchering and brewing stations, shelves, racks, torches, doors, stairs and support beams) drop at their estimated tile size. Zone rectangles — Stockpile, Farm Field, Orchard and Animal Pen — are resizable: select one and edit its tile dimensions in the info panel. The planner also flags any floor or ceiling span wider than three tiles, a reminder that Going Medieval needs a support beam to keep long unsupported spans structurally sound.
How to use the planner
- Pick the floor you’re planning from the Level selector.
- Click items in the palette on the left — they drop onto the tile grid.
- Drag to position them; placement snaps to the grid (toggle Snap to move freely).
- Select a zone to resize it, or rotate any item with the Rotate button (or R).
- Assign items to a room and run the validator to check requirements.
- Hit Share to copy a link of your whole floor, or Export PNG for a screenshot.
Frequently asked questions
Is there a Going Medieval layout planner?
Yes — this is a free, browser-based Going Medieval layout planner. You drag furniture, workstations and zone rectangles onto a tile grid, snap them into place, and plan one floor at a time. There's nothing to download and no account required.
Is this a whole-base planner?
No, and that's deliberate. Going Medieval is a 16 Z-level voxel colony sim — real bases stack floors (cellars below, battlements above). This tool is an honest single-level / per-floor blueprint planner: you pick a level label (Cellar, Ground, Upper or Battlements) and plan that floor. A multi-level switcher is a planned later enhancement.
How do rooms work in Going Medieval?
Rooms aren't painted directly — the game recognises a room from its enclosing walls plus the furniture and workstations inside it. That's why the planner includes a room-requirement validator: you assign placed items to a room, pick a type (Bedroom, Workshop, Kitchen, Library or Great Hall), and it checks the documented contents — counting beds, craft stations, shelves, seats, torches and so on.
What are the room requirements the validator checks?
Bedroom: exactly one bed and no workstations. Shared Bedroom: two or more beds, no workstations. Workshop: a craft station plus two Wall Tool Shelves for +20% work speed. Kitchen: a Stove, two Wall Pottery Shelves and a Butchering Table for +20% speed. Library: two Wall Bookshelves and a Research Table. Great Hall: a medium/large table, six seats, eight wall decorations and four torches in an enclosed room of at least 50 tiles. Bedrooms also take a cramped malus under 17 free tiles and count as Spacious at 61+.
What is the support-beam warning?
Going Medieval floors and ceilings can only span so far unsupported. When you select a zone or item wider than three tiles, the planner flags it: open floor or ceiling spans over three tiles need a support beam to stay structurally sound. It's an informational reminder, not a hard rule check.
Are the footprints accurate?
Footprints are tile estimates by the community — Going Medieval doesn't publish exact tile dimensions, so every item is labelled as estimated and the tool tells you to verify in-game. Room requirements are community-documented for v1.0. This is a fan-made planner, not affiliated with Foxy Voxel.
Can I share my Going Medieval floor plan?
Yes. The Share button copies a link that encodes your whole floor — every item, its position and the level label — so anyone who opens it sees your exact blueprint. You can also export a PNG to post on Reddit or Discord.