Medieval Dynasty Farming Planner

A season planting calendar plus a seeds, fertilizer & yield calculator — and share your plan.

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Plan what to plant, when, and what it costs

Farming is the backbone of a self-sufficient village in Medieval Dynasty, but it is driven by the seasons: every crop has a season you can sow it and a later season you harvest it, and you have to fertilize each tile before planting. This farming planner shows the whole season calendar at a glance and then works out the seeds, fertilizer, harvest and sell value for your actual fields — before you grub a single tile.

The season planting calendar

The calendar lists all nine field crops — Wheat, Rye, Oat, Poppy and Flax, plus the vegetables Carrot, Onion, Cabbage and Beetroot — and marks the season each is sown and harvested. Most crops go in the ground in spring; cabbage prefers a summer sowing, and rye is sown in autumn and overwinters for a spring harvest. Use it to answer the most common farming question in the game: what should I plant this season?

Fertilizer, manure and your herd

Each tile needs one fertilizer, crafted from 2 manure or 10 rot, and fertilization resets every season — there is no soil bank to maintain. Because manure comes from animals, your herd size caps how many tiles you can fertilize. The planner totals the fertilizer and manure your fields need each season and estimates whether your pigs (or other animals) can keep up, so you do not plant more field than you can feed.

Yields, seeds and who harvests

Per field you set the crop, the number of tiles, whether it is fertilized, and who harvests it. Harvesting a field yourself with a high Farming skill (the Skilled Farmer perk) can roughly double the yield, while villagers assigned to a barn harvest without that bonus — the planner lets you toggle this per field and shows the difference in harvest and coins. Each field reports seeds needed, fertilizer needed, expected harvest and net coins (sell value minus seed cost) so you can pick your cash crops.

Does crop rotation matter?

Unlike Manor Lords or Farthest Frontier, Medieval Dynasty has no multi-year soil-fertility system, so you do not need a fallow year or a rotation to restore the soil. The planning that actually pays off is seasonal: sowing each crop in the right season, fertilizing every tile, and sizing your fields to your animals and your harvesting time. That is what this tool is built around.

A note on the numbers

The crop list, the sow and harvest seasons, and the fertilizer and skill rules are community-documented. The game does not publish exact per-tile yields, seed prices or sell prices, so those are community estimates from player testing (and sell prices scale with your Diplomacy skill). Every key constant is editable in the Advanced panel — treat the output as a directional planning aid and tune it to your patch.

Frequently asked questions

Is there a Medieval Dynasty farming planner?

Yes — this is a free, browser-based Medieval Dynasty farming planner. It shows a season planting calendar (what to sow and harvest in each season) and a per-field calculator that works out the seeds and fertilizer you need, the expected harvest, and the sell value, for each crop. Nothing to download, no account.

What can I plant in each season in Medieval Dynasty?

Most field crops are sown in spring — carrot, onion, oat, wheat, flax, poppy and beetroot — and harvested in summer or autumn. Cabbage is typically sown in summer for an autumn harvest, and rye is sown in autumn and overwinters for a spring harvest. The planting calendar at the top of this planner lays out the sow and harvest season for all nine field crops at a glance.

How does fertilizer work in Medieval Dynasty?

You spread one fertilizer per field tile before sowing, and it sets that tile's harvest for the season — fertilization does not carry over, it resets when the season changes. Fertilizer is crafted at the barn from 2 manure (or 10 rot). Manure comes from animals such as pigs, so the size of your herd limits how many tiles you can fertilize each season. The planner totals the fertilizer and manure your fields need and estimates whether your animals can supply it.

Does crop rotation matter in Medieval Dynasty?

Not the way it does in games like Manor Lords. Medieval Dynasty has no multi-year soil-fertility bank — a field's fertility resets each season, so you do not need to leave fields fallow or rotate crops to restore the soil. What matters instead is the season cycle (sowing each crop in its correct season) and fertilizing every tile. This planner is built around that seasonal model, not a fallow rotation.

How much do crops yield, and where do I buy seeds?

Each tile takes one seed and returns several units at harvest — the planner uses community-tested per-tile yields for each crop, multiplied up by your field size. Seeds are bought from farming and food vendors in the villages; the planner includes a base seed price per crop so it can estimate seed cost versus sell value. Harvesting the field yourself with a high Farming skill (the Skilled Farmer perk) can roughly double the yield, but villagers assigned to the field do not get that bonus — you can toggle who harvests each field.

Are the crop and farming numbers accurate?

The crop list, the sow and harvest seasons, and the fertilizer and skill rules are community-documented (game version 2.0 (Oxbow-era)). The exact numbers — per-tile yields, seed buy prices and crop sell prices — are NOT published by the game; they are community estimates from player testing that may predate the current patch, and sell prices scale with your Diplomacy skill. Every key constant is editable in the Advanced panel, so treat the output as directional and tune it to your game. This is a fan-made planner, not affiliated with Render Cube or Toplitz Productions.