See how every good is made in Farthest Frontier
Farthest Frontier has a layered production economy: logs become planks, firewood and charcoal; ore and charcoal become iron; iron becomes tools, weapons and armor; grain becomes flour and then bread. This production chain visualizer draws the whole web as one interactive graph so you can see, at a glance, what feeds what — and plan which workshops you need before you commit villagers to a supply line.
How to read the graph
Buildings are amber, goods are grey, and the graph flows left to right from raw resources to finished products. An arrow pointing into a building is an input it consumes; an arrow out is what it produces. Source buildings — the Work Camp, Clay Pit, Sand Pit, Mine, Apiary, Hunter Cabin and Fishing Shack — appear with no input arrows because they pull raw resources straight from the land. Click any node to highlight just its direct connections and dim the rest, which makes tracing a single good’s supply chain easy even in a busy graph.
Food, materials and crafted goods
The map covers all three sides of the economy. On the food side, raw crops, meat, fish, milk and honey flow through the Windmill, Bakery, Smokehouse, Cheesemaker, Brewery and Preservist into bread, smoked meat, cheese, beer and preserved food. On the materials side, logs, clay, sand and ore become planks, bricks, glassware and metal. And on the crafted side, the Blacksmith, Armory, Tailor, Cobbler, Soap Shop, Chandler and Herbalist turn those intermediates into tools, weapons, armor, coats, shoes, soap, candles and medicine.
A note on the data
The input-to-output links shown here are documented in the official Farthest Frontier guide and the community wiki for game version 1.x. Exact quantities and production rates are not published by Crate Entertainment, so this tool intentionally shows the chain structure rather than throughput numbers — use it to understand what connects to what, not to balance precise ratios.
Frequently asked questions
What does the Farthest Frontier production chain visualizer show?
It maps every production building and the goods it consumes and produces as one interactive graph, laid out from raw resources on the left to finished goods on the right. Click any building or good to trace exactly what it connects to — useful when you are planning which workshops to build and in what order.
How is a good made in Farthest Frontier?
Most finished goods are the end of a chain of buildings. For example, iron is smelted at the Foundry from iron ore and charcoal, then the Blacksmith turns that iron into tools or weapons. Bread starts as a grain (wheat, rye or buckwheat) milled into flour at the Windmill, then baked with firewood at the Bakery. The graph draws all of these links so you can follow any good back to its raw inputs.
How do I read the graph?
Amber nodes are buildings (production steps); grey nodes are goods. An arrow into a building is an input it consumes; an arrow out is something it produces. Source buildings such as the Work Camp, Mine and Hunter Cabin appear with no input arrows because they gather raw resources directly from the map.
Does this show production rates and quantities?
No. Crate Entertainment does not publish exact production rates or per-recipe quantities, so this tool deliberately shows the chain structure — which building turns which inputs into which outputs — rather than throughput numbers. The links are documented in the official guide and community wiki; any rate figures elsewhere are community estimates.
Which buildings turn raw materials into building materials?
Logs are the backbone: the Saw Pit cuts logs into planks, the Firewood Splitter makes firewood, and the Charcoal Kiln burns logs into charcoal. Charcoal then feeds the Brickyard (clay to bricks), the Glassworks (sand to glassware) and the Foundry (ore to metal). Planks go on to the Cooper for barrels.
Is this an official Farthest Frontier tool?
No — it is a free, fan-made reference. The production links are based on the official guide and the community wiki for game version 1.x. It is not affiliated with Crate Entertainment.